Mutagenesis - Day 4

Plants can now have leaves. The leaf shapes can mutate

Realised that I wasn't going to gain anything from having the chromosomes paired, and got rid of that complication.

Totally rewrote the mutation code. It just seemed to need it.

The initial plant (hand-crafted) now looks like this:



And here are some mutations created from it:



As you can see, they tend to degenerate into a mess after a while. Not sure if that will turn out to be a bad thing or not. Hopefully when I get the cross-breeding part working it will be possible to breed better-looking specimens from what you have.

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Comments

Awesome! I was always fascinated by genetics so I'm absolutely thrilled for these games!

I do have paired chromosomes because I expect one of the first things a player will want to try out is whether the eye color of rabbits is inherited as dominant/recessive. But we'll see if that is worth the complication. I'm afraid that since it can hide defects on one chromosome it will make it harder to weed out diseases.

Looks like your plant evolution is headed towards some sort of gingko bush :).
To try and stop it degenerating into a "mess" you could try and have some fitness factor to "kill" off unfit mutations
The fitness factor is entirely supplied by the player at the moment. If you run into a dead end, you just go back to some earlier specimen and work from there.

Concerning paired chromosomes, if you have a system of dominant/recessive alleles then it makes sense. But in my system I don't.