End of Day 3: Not much further


A busy day at work, followed by a number of family obligations in the evening, means I didn't get much time to work on my game on Day 3.

I did do some level design in GIMP.  The program will read in the image, taking specific colors as items in the game.  I figure GIMP is the easiest level editor I could find, and it's already written :-).  The game field is 576x480 pixels, and each sprite is 32x32 pixels.  This gives a field of 18x15 individual items.  It's a small playfield, but should be enough to create challenging levels.  Here is level 3:
 





 

 I also fleshed out the program design.  I might spend a few hours during the work-day day 4 since it's quiet and uninterrupted, to program in the game mechanics so I have something functional.  Then I'll hook it up to pygame with blocks day 5 and create some graphics.  Day 6 I'll add music/sound effects and create some more levels, then the last day I'll test and polish.  Ambitious, but I'll give it my best shot.  Regardless if I'm able to finish this week, I'll finish the game.  This is too much fun!  Onward!