Day 4

Today was a good day for the design of the game. The first few days the design was kinda of nebulous. I had a ruff idea of elements I wanted to include, but the game as a cohesive whole was not yet formed in my mind. That all changed today with hopefully enough time to code it all by the end of the pyweek. 

 I solidified a gameplay loop with an actual ending condition and a goal. Here is what I came up with (It probably won't make a lot of sense to anyone else, but oh well): 
Pseudo Code

GAMEPLAY:
  Player starts with one plant
  Computer rival also starts with one plant

  While not END_CONDITION:
    Change DNA (Gene 1: Bloom color, 

Gene 2: Color Sun Bonus, 
Gene 3: Color Rain Bonus, 
Gene 4: Reproduction Bonus if pollinated)
    ACTION: Rotate DNA Left, Rotate DNA Right, Cross DNA, Random Mutate DNA

    One new plant is spawned for each player
    Random Color Bug pollinates (seeks biggest bloom of same color) + Bonus from DNA
    Day Changes
    Weather effect happens ( Sun +/- bloom + Bonus, Rain +/- plant Size + Bonus)
    if bloom or size too small 
    then plant dies

END CONDTION:
    All slots filled on the land

WINNER:     
  Most plants wins!