day 3

Day 3 went better than day 2, but not as well it seems as day 1. Still, there are now weird looking squiggles and awkward blocks across the landscape of my game (which is a good thing). Also, there is one type of object which has a randomly selected behaviour, and opens up the door for other types of objects your player can collect. The player can now collide with things using very rough collision detection. Today I need to do some other work but I will continue with the pyweek game later in the afternoon.