The End of Day One - Where I'm Going

Well, it's 4PM here, and unless I'm moved by some kind of heavenly force, I'm gonna call it a day.

I have some code done that doesn't do much as-is but will get me started tomorrow, as well as most of the artwork for the character. (Including a 21-frame hammering animation, the longest I've ever made)

In addition, I've got a super-simple model for movement in the game that will take (Hopefully) almost no time to put into code.
All it does is track the horizontal position and floor of each object. Since nothing moves through the air, this seems like it'd be ideal for what I'm doing.

Anyway... I'm ready to call day one over. I've got quite a bit done, and I'm ready to rest up and get back to it tomorrow.

Here's hoping...

--Akake