FYI: unblanced gameplay in Sinister Duckes

Hey there,

I belatedly realise that it's only fair for to me to point out to all of you who are presumably *still playing* Sinister Ducks that it's very very hard to actually die. (ie. let enough enemy ducks bash you on the head so that you run out of feathers and plummet from the sky.) Even if you did - you have infinite lives! So you can just stop playing once you've had enough.

Thank-you.

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I hoped the Wave counter would just overflow after a time, but damned Python does not have this problem :).
Don't worry, eventually the wave counter will fill up your 2GB of address space and Python will crash.

If you're on a 64 bit system it might take a bit longer, although there's the hope that the heat death of the universe may come to your rescue first.
installed avbin finally, but the game crashes during the gameplay: (i'm using Ubuntu 9.04 i386, and installed avbin from http://avbin.googlecode.com/files/avbin-linux-x86-32-7.tar.gz )

guest@p4:/mnt/sda1/trabalhos/pygame/recolhas/pyweek/09/pyweek_9_all_torrent/10_BrokenSpell_SinisterDucks0v3_avbin$ python run_game.py
ALSA lib pcm_pulse.c:626:(pulse_prepare) PulseAudio: Unable to create stream: Invalid argument

python: pcm_pulse.c:361: pulse_write: Assertion `pcm->stream' failed.
Aborted
guest@p4:/mnt/sda1/trabalhos/pygame/recolhas/pyweek/09/pyweek_9_all_torrent/10_BrokenSpell_SinisterDucks0v3_avbin$

is this bug showing some unstability of avbin?