PyWeek - Day 5 : Look At Our Amazing Tree
Hi everybody!Good progress again, our platform puzzles are coming together, our game looks better. Just starting to hit framerate issues but we haven't chunked the map yet so we'll see if that remains a problem after that. I took a screenshot of the tree in the main courtyard again but blown up to 200000 branches (instead of 2000). Its worth seeing:

Awesome tree!
The 30.11 fps there is not representative of our current performance naturally. Although, as I say, we will be looking in to optimising that.
— Chard on 2009/09/03 23:05 of Super Effective 9
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By riq on 2009/09/03 23:50:
200.000 branches at 30 FPS sounds pretty good.how many vertices are you rendering ?
By nitrofurano on 2009/09/04 00:10:
30..11 on which display board?if everything on that tree are vectors, it seems to scare a bit... :/
By richard on 2009/09/04 01:56:
Love the fractal tree! Hoping you get to keep a decent number of iterations in :)One thing I'll suggest, if it doesn't break your aesthetic, is to randomly trim branches. This may allow you to iterate further on others.
Looking forward to it!
By richard on 2009/09/04 01:57:
Geez, ignore my "advice" since on a second viewing I can see you're clearly already being sensible. You should totally have "sensible" in your team name or something ;)By HanClinto on 2009/09/04 14:32:
It's... it's beautifulBy killdream on 2009/09/04 14:43:
It looks amazing *¬* really.Though it probably won't run on my PC as I don't have a 3d graphics board... but probably I can snatch my bro's PC fufufu XD
Either way I'm looking forward to see this :D
By devon on 2009/09/04 19:10:
wow.By nitrofurano on 2009/09/04 19:15:
yes, the tree looks beautiful, but i don't know if it needs the last and featuredful nVidia for running this fine