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PyWeek - Has anyone completed my game?I'm really curious if my game was fun and hard enough. I kinda got it out last minute missing a lot of features. So, I'm wondering if anyone actually beat the game.— eugman on 2008/09/16 20:37 of Awesome Block Game 5: Quadrangles of fury. Comments: (log in to comment) |
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By gcewing on 2008/09/17 04:11:
I've finished it. I found all the levels except the last one very easy. The last one had me scratching my head for a while, but mostly because I hadn't figured out what the alternating tile was supposed to be good for. Once I realised how it was meant to be used, things fell into place.I think there's the basis of a fun and interesting game here, it just needs some more elements that can be combined in different ways to provide a variety of challenges. If you decide to keep working on it, I'll be interested to see what other features you had in mind.
By eugman on 2008/09/17 10:45:
I'm certainly considering it, right now I'm waiting to see if there is any push for me to make it into a real gameI'll probably have a better idea when voting is over but I might work on it before then.By Alfred Rossi on 2008/09/17 15:40:
I played your game for quite a while and found it enjoyable. I agree with gcewing in terms of difficulty. Adding progressively harder levels would add a lot to your game.By Alfred Rossi on 2008/09/17 15:42:
Whoops I didn't mean to end on a downer. It was a good start.By HanClinto on 2008/09/17 19:29:
I'm nearly done with it -- it just took me a while to figure out that the half-white tiles weren't dead-ends -- for some reason I thought that the white-with-black paths were the only straight paths, and the other ones were used for turning.I think I've got the hang of it now though. I almost beat the game this morning, but I needed to head into work. I'm pretty sure I know how to do it -- I plan to try it again this evening.
By HanClinto on 2008/09/18 00:49:
Just completed it. My best so far was 10 pieces of string left on the last level.By Woodwolf on 2008/09/18 08:58:
Er... I had the same problem as HanClinto. I though they were dead-ends. Then I realized and created a path from top to bottom, some blocks begun crossing it and then... nothing. Like one hundred blocks crossed the path, but nothing else happened :m Some instructions would have been nice!By eugman on 2008/09/18 11:44:
Yeah, sorry about that everyone. I was able tog get the game out like literally last minute. I did get a small mention about it in the readme, but I agree there should have been something ingame(and probably a better readme)By dmoisset on 2008/09/18 14:16:
@eugman: can you at least post some instructions now, here? I don't want to rate it as "not fun", as I usually like your games, but I can't rate it otherwise now given that I don't get the point of it :)By HanClinto on 2008/09/18 14:18:
@dmoisset: I had the hardest time learning how to make blocks take turns -- looking at Eugman's screenshot helped significantly with that.By eugman on 2008/09/18 14:56:
@dmoisset: Certainly. I'm at work at the moment, but I'll make a nice little guide and post it tonight.By gcewing on 2008/09/19 03:16:
I'd just like to comment that just because a level is easy doesn't necessarily mean it won't be fun. I found there was a certain degree of satisfaction in getting the blocks to go where I wanted, even if there wasn't a lot of challenge in it.Some thoughts on improvements that could be made:
By j-1 on 2008/09/19 17:02:
I found most levels a tad too easy, and I found no use for the alternating tile.It was fun while it lasted, though! Add lots of levels for the next release!
By j-1 on 2008/09/19 17:10:
What I mean by "easy" is that only the last level has any room for record beating, and you can do this, and even then the optimal solution (using 25 tiles) was not too hard for me to find.By j-1 on 2008/09/19 17:11:
Disregard the stray sentence fragment in my last post... An edit function would be nice.