Tuesday flies away...

My "clients" are already satisfyingly enjoying bungee jumping. They arrive to the bridge and they walk around waiting to be chosen for the next jump. With a simple clicking mechanic the player choses the length of the rope and the jumping precision (so jumpers don't swing dangerously). When the jump finishes, they are lifted smoothly and happily walk away.

That's because it's still completely safe to hit another jumper or the ground below: collisions are not implemented yet. That and some "special effects" will be added tomorrow, along with economical rewards if I have enough time! Good bye, day 3!