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PyWeek - Disk Field post mortem.Firstly, thanks to Richard for organising another PyWeek. It was great fun! Secondly, congratulations to psyduck_revenge. I really liked Wound Up! and had great fun playing it. Thirdly, thanks to all the other games. There were some that I really liked (and some I didn't like so much...) but given the high drop-out rate (I think roughly half the entries had final sumissions?) just finishing a game is good. Commiserations to any of you who didn't manage to finish. Finally, I thought I'd go through my comments and reply to some:
I tried the spinning breaking thing but it got a bit hard to control. Multi-disks will work very easily - I'd just have to implement disk-disk collisions. Then I have to think of level ideas... A nice idea, and really well executed. A little more graphical polish, and maybe a tutorial, and you'd have a seriously solid game on your hands. I quite like the simplicity of the graphics. I'm not quite sure how I could impove them without reducing the clarity. The first few levels are meant to guide you though in a tutorial like fashion. I might put some hint text on some levels. This was cool, the music gives it a funny old-school feel. Had a bit of trouble working out how things work after the first few levels when there were field arrows that somehow seemed to be related to the ones I was controlling but not exactly following them. More levels and a record of best times would be nice. I see where you are coming from with the control issues. It was the best way I could think of showing a fixed and a non-fixed field interacting. I considered timing, but it didn't really fit with my graphical theme. I'll have another look. Clever. Physics seems very solid. Couldn't get past level 10. This seems a commen problem. I may re-order 10-15 some time in the future, as they jump around in difficulty quite a bit.
Thanks again for voting! — Tigga on 2007/09/25 17:10 of Disk Field |
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