Ratings

Hello people

Sorry for linux users, the bug slept in during the last 5 Minutes! (see older diary entry for how to solve it).

For all those who had problems with the control: the spinning speed depends on the distance between ball and mouseposition. If the distance is big then you have fine control, if you are near the ball then it will spin fast (perhaps it would have been better to let the level spin by the x position of the mouse ;-) ).

Physic: since all physics have been written from scratch and I have done this for the first time I think it went fairly well. But you are right, the physic need even a bit more work! For people with fast machines: I will have to fix that, sorry.

Thank you for the grate ratings!

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Comments

Forgot to mention that we had no time left to implement soundfx and make more levels. In the svn repository there are more levels now, so check it out.

We have also considered to rewrite it using opengl (but neither of us knows opengl, thats is why we did it in plain pygame, sorry for the graphical glitches).

Gameplay is very reduced, we had more ideas but had no time to implement them. Perhaps in the next rewrite ;-)

~DR0ID