Day 2 - More cohesive gameplay

During the week I only have a few hours in the evening to work on this. Today I knocked out some extremely basic sprites and changed the controls up. The gameplay is now more like a shoot'em up/SHMUP, the goal is to protect your shadow as it embiggens by shooting the "shadow rays" with your energy blasts. The background also scrolls to give a better illusion for "movement" like a SHMUP. I sincerely hope I have time to have a better background made up, but the sprite is growing on me the more I look at it, haha


new gameplay